[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=0.998999 fVideoEchoZoom=1.006596 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=1.886994 fWaveSmoothing=0.630000 fWaveParam=-0.500000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.331000 fZoomExponent=1.000000 fShader=0.000000 zoom=0.999514 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.055000 ob_r=1.000000 ob_g=1.000000 ob_b=0.000000 ob_a=0.200000 ib_size=0.003500 ib_r=0.000000 ib_g=0.000000 ib_b=0.000000 ib_a=0.000000 nMotionVectorsX=38.399994 nMotionVectorsY=24.000004 mv_dx=0.000000 mv_dy=0.000002 mv_l=5.000000 mv_r=0.000000 mv_g=0.000000 mv_b=0.700000 mv_a=0.000000 per_frame_1=high_bass = above(bass_att,2); per_frame_2=high_treb = above(treb, 2); per_frame_3= per_frame_4=wave_b = if(high_treb,0,1); per_frame_5= per_frame_6=//mv_rr = if(high_bass,.5 ,mv_rr*.9); per_frame_7=//mv_r = mv_rr; per_frame_8=//mv_b = if(high_treb*high_bass,0,1); per_frame_9=//mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1); per_frame_10=//mv_a = if(above(bass_att,1.5),.6,mv_a); per_frame_11=//mv_x = bits *3; per_frame_12=//mv_y = mv_x *.8; per_frame_13= per_frame_14=ob_r = sin(time*.3)/2+.5; per_frame_15=ob_g= sin(time*.34)/2+.5; per_frame_16=ob_b = sin(time*.3714)/2+.5; per_frame_17= per_frame_18=boomnow = if(high_bass,time,boomnow); per_frame_19=brightness = min(sqr(time-boomnow-.866)+.25,1); per_frame_20=av_bass=if(high_bass,av_bass*.8+.2*bass,av_bass); per_frame_21=count=count+above(bass,av_bass*1.2); per_frame_22= per_frame_23=ob_r = ob_r*brightness; per_frame_24=ob_g = ob_g*brightness; per_frame_25=ob_b = ob_b*brightness; per_frame_26= per_frame_27=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time); per_frame_28=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time); per_frame_29= per_frame_30=w_x = w_x+w_dx; per_frame_31=w_y = w_y +w_dy; per_frame_32=monitor = bits; per_frame_33=q1 = bits; per_frame_34=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x); per_frame_35=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y); per_frame_36= per_frame_37=wave_x = w_x; per_frame_38=wave_y = w_y; per_frame_39= per_frame_40=monitor = brightness; per_frame_41=monitor = av_bass; per_frame_42=monitor = count; per_pixel_1=//---- Rotation Angle per_pixel_2=v_ang=time*.2*(x+y)*(.005+.003*(sin(time*.1)+cos(time*.14))); per_pixel_3= per_pixel_4=v_ang = time+sin(x*(sin(time*.32)*3+4)+y*(sin(time*.42)*3+4)); per_pixel_5= per_pixel_6=//---- Initialisation: X, Y, ANG, CX, CY, DX, DY, SX, SY per_pixel_7=//---- to these: VX, VY, VANG, CVX, CVY, DVX, DVY, SVX, SVY per_pixel_8=vx = (x-.5)*cos(v_ang) - (y-.5)*sin(v_ang)+.5; per_pixel_9=vy = (x-.5)*sin(v_ang) +(y-.5)*cos(v_ang)+.5; per_pixel_10=vang=atan((vy-.5)/(vx+.000001-.5))+below(vx,.5)*sign(vy-.5)*3.14159; per_pixel_11=cvx = (cx-.5)*cos(v_ang) - (cy-.5)*sin(v_ang)+.5; per_pixel_12=cvy = (cx-.5)*sin(v_ang) +(cy-.5)*cos(v_ang)+.5; per_pixel_13=svx=sx; svy=sy; dvx=dx; dvy=dy; per_pixel_14=cang=atan((vy-cvy)/(vx+.000001-cvx)) per_pixel_15=+below(vx,cvx)*sign(vy-cvy)*3.14159; //Bonus var: angle about (cvx,cvy) per_pixel_16= per_pixel_17=//---- Preset Code per_pixel_18= per_pixel_19=dx=above(vx,sin(time*.5)*.7+.5)*1.0002; per_pixel_20=dy = above(vy,(cos(time*.5)*.6+.5)); per_pixel_21= per_pixel_22=//---- Realisation of virtual variables per_pixel_23=cx = (cvx-.5)*cos(-v_ang) - (cvy-.5)*sin(-v_ang)+.5; per_pixel_24=cy = (cvx-.5)*sin(-v_ang) +(cvy-.5)*cos(-v_ang)+.5; per_pixel_25=dvx = dvx + (vx-cvx)*(svx-1); per_pixel_26=dvy = dvy - (vy-cvy)*(svy-1); per_pixel_27=//dx = dvx*cos(v_ang) - dvy*sin(v_ang); per_pixel_28=//dy = -dvx*sin(v_ang) - dvy*cos(v_ang); per_pixel_29=//---- End Virtual Axis Code per_frame_init_1=bits = rand(7)+7;